"Acknowledge" - Did you get my message?
"Affirmative/Negative" - YES/NO.
"All Hands" - Used to start a message to everyone on the communications network.
"Be advised" - Keyword to make a call sign aware of important information.
"Check" - Message not over yet.
"Copy" - Message received.
"How Copy" - Did you receive last message?
"I repeat" - Used to emphasise a word/phrase.
"Message" - Are you ready to receive?
"Over" - Message finished, response expected.
"Out" - Message finished, no response expected.
"Receiving" - Reference a previous message.
"Pass your message/Go ahead" - Send message.
"Verify" - Used to query or check something.
"Wait" - I will get back to you on that ASAP.
Standard Radio Protocol:
A squad request, generally sent to the company commander, to be connected with another division.
“Shield Six Actual, Sword two-one; message over”
“Shield Six Actual receiving; Go ahead, two-one over.”
"Sword Two-One, requesting talk through link with Ee-Tee Actual, over"
"Spear One-One, this is Red Leader - be advised, you've got militia heading towards your position, non-combatants and children among them, over"
"Red leader, Spear One-One - Copy that, Out"
The No-response procedure is in place to determine confirm whether contact has been lost with a unit, the in event of an non-responsive group, the operations commander must be notified immediately.
"Sword Two-One, this is Shield Six Actual; message, over"
"Sword Two-One, this is Shield Six Actual; acknowledge, over"
"Sword Two-One, this is Shield Six Actual; no response. Out"
Drill Commands are oral orders given by your commander or leader, usually in two parts. The preparatory command states the movement to be carried out and gets you ready to execute the order. The command of execution tells when the movement is to be carried out. In the command “Forward, March” the preparatory command is “Forward,” and the command of execution is “March”.
Dressing to the right/left, Dress! – Move from the direction indicated to 0.50 metres of both soldiers on each side.
Fall In! - Get into the current formation.
Fall Out! - Get out /break the formation.
By the Right/Left/Center, – This indicates which flank the formation is being lead from.
Forward, March! - March Forward (Without sprint)
Quick, March! - March Forward (With sprint)
Left, Wheel! - Steer 90° to the left while marching.
Right, Wheel! - Steer 90° to the right while marching.
Squad/Parade, Halt! - Hold your position.
Left, Face! - Turn to your 90° left.
Right, Face! - Turn to your 90° right.
About, Face! - Turn 180° clockwise.
Incline, Right! - Turn 45° right.
Incline, Left! - Turn 45° left.
Weapons Free – Engage targets at will.
Point Fire - Engage targets at given direction.
Cease Fire - Stop firing on your target.
Defensive line - A line with 2 meters spacing from each other, preferably behind cover.
Fire and move, Advance/Retreat - Fire teams split up in sizes designated by the commander, and advance / fall back from the enemy by one body team firing at the enemy while the other is moving.
Suppressive Fire - Begin sustained fire upon an enemy position with intent to pin them down.
Present Arms – Unsling rifle.
Make ready – Load and charge weapon, with barrel sloped to the ground.
Aim – Take aim at a designated target.
Fire – Fire one volley at your target and return to the ready position.
Dress Arms – Flurry your weapon.
Order Arms – Sling Rifle.
Saber specific commands are only used when the parade is armed with sabers only. For combined arms drills, revert to the corresponding orders for rifles.
Present Sabers – Draw saber. Do not ignite.
Make Ready – Ignite sabers.
Order Sabers - Shut down and sheath sabers.
Dress Sabers – Flurry your weapon.
The Parade Formation; Simple in theory, but any Non-Commissioned Officer worth their salt will bemoan the lack of ability demonstrated by the enlisted personnel to form a simple two deep line. This formation is to be assumed during any formal address or inspection by a senior officer.
The Diamond Formation ensures 360° security, providing adequate fire in all directions and allowing the Strike Team Leader to keep a good level of control over their Marines. It does all this while remaining flexible to the situation at hand, allowing rapid movement to any other formation or direction. A suitable approximation of this formation should be assumed whenever the Strike Team is halted, ideally behind cover.
The Column allows the Strike Team to exercise rapid, controlled movement, with the added benefit of confusing any potential tracker as to the size of the party. Once engaged, the Column Formation favours fire and manoeuvre to the flanks, allowing the Marines to take advantage of the terrain around them and putting the enemy at a disadvantage. However, the formation is vulnerable to frontal fire while providing the least amount of fire to the front as well. The last Marine in the formation must check the Strike Team’s six every few paces.
Very similar to Column, the Staggered Column allows the Strike Team to employ more fire to the front. It has specific uses in urban environs where it is impractical to spread out into Line or Skirmish formations, and when patrolling either side of transport routes such as roads and tramways. When in use, the Strike Team Leader is to call spacing and order of march. Again, the last Marine must check the six every few paces.
Providing the maximum amount of fire to the front, the Line Formation is best used in either offence or defence along a single axis. However, flank protection is limited at best and should be taken into consideration, especially when defending.
Similar to the Line Formation, but with some key differences; The first being a much greater spacing between each Strike Team Member. This provides better protection against heavy weapons and sniper fire, along with making the team’s approach harder to spot. This formation is designed to be used when moving toward a suspected enemy location, over rough terrain or when the location of the enemy is unknown. As with the Line formation it maintains maximum fire to the front, however, the increased spacing allows for a degree of flexibility with regards to flanking fire as needed.